Using AR and VR in STEAM Subjects: Delivering the Curriculum through New Technologies | International Senior Schools

Image of Philippa Wraithmell
Philippa Wraithmell Apple Distinguished Educator
Webinar 1hr 5min

This webinar will consider and demonstrate methods and practical activities to increase students’ engagement and accelerate learning for cross-curricular STEAM (science, technology, engineering, arts and mathematics) topics.

CPD Certified

For: Teachers, teaching assistants

Aim: This webinar will consider and demonstrate methods and practical activities to increase students’ engagement and accelerate learning for cross-curricular STEAM (science, technology, engineering, arts and mathematics) topics. 

Why this webinar’s important: Young learners are frequently stimulated and motivated by technology, so incorporating AR (augmented reality) and VR (virtual reality) into lessons is becoming a useful avenue for increasing engagement – particular in relation to STEAM subjects. It is advantageous, therefore, for educators to be aware of how to select and then implement elements of both AR and VR into their lessons and curriculum.